
Problem: Indonesia's informal digital marketplaces ran on Facebook groups and manual escrow, breaking down as transaction volume grew.
Role: Sole UI/UX Designer across both apps. Owned end-to-end experience design and the product decision to split escrow into its own product.
Solution: A two-app ecosystem. Eragim as the gaming-native marketplace with built-in escrow, and Rekber RIV as a standalone escrow layer serving transactions beyond gaming.
Outcome: Productized a Facebook-group workflow into a two-product system positioned to compete with platforms like Itemku and scale into any peer-to-peer marketplace vertical.
Eragim grew up inside Facebook groups. Buyers and sellers of gaming accounts, items, and top-ups negotiated through comments, transferred money directly, and relied on a handful of trusted middlemen to hold funds during the transaction. It worked, until it didn't. As Eragim's customer base grew, the manual process broke. Slow escrow turnarounds, inconsistent dispute handling, no record-keeping, and rising trust friction. Competitors like Itemku already ran proper platforms, and Eragim was vulnerable despite a loyal user base.
There was a second, bigger insight behind the project. Eragim's escrow capability was valuable outside of gaming too. Other peer-to-peer marketplaces in Indonesia, for digital services, second-hand goods, and niche verticals, had the same trust problem with no standardized solution. So the design challenge wasn't just "build a marketplace app." It was: how do you design a system that serves Eragim's gaming community and also lets the escrow layer stand on its own for other marketplaces to plug into?
Sole UI/UX Designer across both products. I owned the end-to-end experience (research, flows, UI, design system, and handoff) for Eragim, the consumer-facing marketplace, and Rekber RIV, the standalone escrow product. Beyond screen design, I co-owned the product strategy decision to split escrow out of Eragim into its own app, working closely with the Eragim team to define what each product should and shouldn't do.
The most important design decision on this project wasn't a screen. It was the decision to build two apps instead of one.
A single-app approach would have been simpler. Keep escrow as a feature inside Eragim, ship faster, reduce engineering overhead. But it would have also locked the escrow logic inside a gaming-native product, making it unusable for any marketplace that wasn't about games.
Splitting into two apps solved three problems at once:
This was the decision that turned a marketplace redesign into a two-product ecosystem.

Eragim, the gaming-native marketplace
Automated Escrow System. A three-party payment flow where Eragim holds buyer funds until both parties confirm completion, replacing manual middleman handling with systematic trust at scale.
Secure Communication Hub. An in-transaction chat system so buyers can verify digital goods (game accounts, items, top-up details) before releasing payment. This single feature alone eliminated a huge class of disputes that used to require support intervention.
Community-Driven Marketplace. Integrated seller forums for reputation-building and product promotion, turning one-off transactions into a persistent seller ecosystem. Sellers build reputation, buyers gain confidence, and the community feel of the original Facebook groups survives the move to a structured platform.
Rekber RIV, the standalone escrow layer
Three-Party Transaction System. A clean, vertical-agnostic escrow flow designed to serve transactions beyond gaming. Digital services, peer-to-peer goods, any context where strangers exchange money and something in return.
Reusable Trust Components. A small, disciplined set of UI patterns (verification badges, status chips, release confirmations, dispute indicators) designed as a system so trust signals stay consistent across any marketplace integration.
Buyer, Seller, and Admin Flows. Three distinct role-based experiences sharing the same underlying state model, so the three sides of a transaction always see a consistent view of the same truth.
Productized a Facebook-group workflow into a two-product ecosystem. Eragim now competes directly with established platforms like Itemku with a gaming-native experience Itemku can't match. Rekber RIV extracts Eragim's escrow capability into a standalone product that can serve peer-to-peer marketplaces well beyond gaming, opening a second business line from a single underlying design system.
For users, sellers gained a legitimate storefront and reputation system. Buyers gained confidence to transact at higher values. Both sides got a platform that remembers the community the Facebook groups were built on.
Trust in fintech isn't built through security badges. It's built through every micro-interaction in the flow. Clear status, honest communication, and visible accountability matter more than any single "secure" label.
The bigger lesson was about product scope. Splitting one product into two was the harder path, but it was the path that created optionality. A gaming marketplace and a marketplace-agnostic escrow layer, built from shared primitives. That principle of designing systems, not just screens, now shapes how I approach any product involving money between strangers.